The Casual Webcartoonist

March 19, 2010

On how to keep track of the pile of facts

Filed under: Writing — Tags: , , — crfh @ 11:14 pm

O HAI. Well, today, I’d like to discuss with you about a severely ignored part of writing. And that is, trying not to screw up the continuity.

Why this? Seriously? Does it have to be an article on the Casual Webcartoonist? Can’t you just, I dunno, keep a folder of it or something?

Yes and no. You see, the unconstricted world of webcomics is wonderful and shiny with hummingbirds and pie, but that very same freedom carries a cartload of problems on its own. In my case, I have been making a serial for, let’s see… 11 years. Thanks to the archive availability of the web, I can keep on recalling facts from Day One if I want to (not that I should). The possibility is there. And even if I don’t, I do have to keep Day One in mind.

Why? Because you, and me, and everybody else -well, geeks anyway- knows what is like to be an obssessive fan of anything. When you’re a fan, you know the characters and read, if you skip it then you catch up later. When you’re a hardcore fan you read it religiously not only once but several times. And the ultra-rabid fan knows not only the canon continuity but also the non-canon. (Often this leads to trouble as people start mistaking one for the other. True story!)

Now, what does it mean? It means that if you FAIL, there’s going to be some people who will notice it. And the beauty of the webcomic is that in that case you could, hypotetically speaking, revise the events. Probably not the original ones -unless it’s easier- but the new ones. Of course you can do it, but it’s gonna be embarrassing, and also double work and a pain in the ass too. :P

So what’s to be done? Well, yeah, you COULD keep a folder of it. Now try to keep a folder of 11 years of on-and-off daily webcomic facts. Eeeh? No. Didn’t think so.

Since the folder of the whole thing is a bad idea, here are some strategies for your forgetful woes.

a) Be the most rabid fan EVAR.

That’s right, this implies rereading your archives from time to time. It should be fun, right? Well if it doesn’t, then this might also help identify a problem with the writing in general. The best comics out there have a high re-readability ratio. Read one storyline at a time, don’t try to cram a whole decade down the hatch in a single sitting. You want to pay attention to the facts.

If a certain storyline in the past is relevant to your current storyline, yeah, better read that one too, and perhaps the previous one and the one that comes after it.

It is entirely embarrassing when your fans know your stuff better than you do ¬.¬

b) Detect unfamiliar elements that might have a history you don’t remember.

Once you’re ready to tackle a new storyline, sit down with your faithful notebook.

You know in sitcoms and soap operas, they do a brief recap of previous events before the episode starts? Well, this is a good practice for you too. Write down:

“Previously on Serial Webcomic!”

“Psychopathic Blonde Guy was stalking Redhead Girl, but Redhead Girl told her Brother, and Brother put on some clown makeup, and Psychopathic Blonde Guy ran away terrified. But now Psychopathic Blonde Guy is targeting Brother etc etc etc”

This is also good to have a general feeling of what you have just done, especially if you want to judge if a change of pace or mood is convenient, if you want to take some other characters in the spotline, and all that.

Once you have this, you can start working. The simple fact that you made the recap will keep you from making the mistake of forgetting Redhead Girl is no longer worried about the stalker because the Brother supposedly solved that.

Write the whole thing down. Then you sit and check for holes.

Now for your next situation you want Blonde Psychopathic Guy to break into Brother’s car and wait for him there with a long, hard knife. But wait!  Is this car a familiar or unfamiliar element? If you have this car in a lot of storylines then you maybe have the facts about it ready and available. But if you only mention it ocassionally, then you have to give it a double thought. Wait, does this guy even own a car? Where did you see it? Check the storyline. If it’s a convertible, then whoops! Bad plan. Maybe the guy can’t even drive. Maybe the car was destroyed or it’s malfunctioning in another storyline. In any case, you have to focus on the unfamiliar element: Brother’s Car, and actively look for potential continuity holes.

If the car is available, then  you move onto the next element, and so and so.

c) Keep a folder… of the recent, relevant changes.

If a familiar element, like a character, goes through an important change, write it down so you remember it. Example: I have to continually remind myself April has short hair now. There are times where I still draw her with long hair first, but fix it in the ink stage. However if you’re in a hurry sometimes you forget to check these sort of things.  You can also keep a folder for your current storyline where you can keep track of: clothing, wounds/scars, costumes, hairstyle and accesorizing. Add anything that might be relevant, i.e. “Mike is wearing his robot hand in this storyline”, “Chester is missing” and such.

d) Proof-reading. You can run the script through your friends or faithful readers and see if they can spot something that is amiss. It’s very easy to be so close to the forest you can only see the trees. Don’t be embarrassed!

If you guys have any other strategy to keep track of your continuity, I’d love to hear about it. Share it in the comments!

February 4, 2010

Decisions, decisions, or How to make writer’s block your bitch (II)

Filed under: Writing — Tags: , , — crfh @ 10:45 pm

So! Second part of the article on this terrible, terrible curse that is writer’s block.

Writer’s block will shave your cat and sneeze on your sandwich. Writer’s block will make you believe you have lost something you never had.  But worst of all, writer’s block will kill your comic if you surrender to it.

There’s nothing wrong with taking  a day off here and there, but beware! Are you taking it off because you don’t know what to write, and you’re waiting for something good  to appear in your head? Uh oh. This is some kind of paralyizing fear. Don’t give in to it!

Now, we already discussed comedy strips. Comedy is very hard to write, so more specific advice can be really hard to give. Story comics, however, are easier to crunch and bitchslap into good behaviour.

Enough chit chat! Grab a pen and a notebook or a piece of paper.  Sit down and relax, or lie face down on the bed. You might be doing this for a bit, so get comfy.

Now, when you’re in a jam in terms of story, it can be because you have too many options, have no idea, or you wrote yourself into a corner. Whatever your reason, I’m assuming you’re in the middle of a story here. What I use here, is a decision tree.

As seen above: a mental decision tree.

A decision tree is simply mapping out your options and pondering the pros and cons of this. This reduces the horrible cloud of infinity to a few paths you can take. This also helps you focus on what you actually can do.

Here’s an example:

Character April and Character Mike are having a discussion. Suddenly, Character April makes a revelation. What now?

Here is the base for your tree. Everything should be covered here. Yes, even if the character is stunned and doesn’t react, if you show it, THAT is a reaction. Even if the character ignores the revelation, still a reaction. Rocks fall, everybody dies: goes right into “characters get interrupted”. Anything else happening elsewhere: scene change also called as focus switch.

Can you think of another option? Stick it in there. But try to be very basic. Things will later get more specific.

If you pick B or C, you get a sort of cliffhanger.

Pro: it’s a cliffhanger! The suspense!

Con: If it takes you a very long time to get back to the scene, probably most of the tension will be diluted by then.

Now, let’s suppose we take A, just because it’s simpler. What next?

Again, we simplify. There’s nothing out of these three reactions. Now, what do we mean by “good” or “bad”? Generally speaking, we define good as something that helps towards finishing the conflict. Bad further complicates things. Neutral reacts in a way that doesn’t solve it.

If Mike gets angry and sarcastic with April, that’s bad. If Mike shows concern and empathy (OMG HAHAHAHA RIGHT), that’s good. If Mike stays silent, faints, or is confused/fearful then that’s neutral. These are not set in stone, of course. Certain characters have a tendency to bad, good or neutral. Mike yes, has a tendency to bad. Dave has a tendency to neutral/bad, because his personality does NOT help him to solve things. Roger mostly tends towards the good side of the spectrum here.

Or course, for all these options you make the pro and cons. If one of the cons on any of these is “too cliché”, “predictable” or “out of character” or “inconsistent with either plot or continuity” you scratch them out immediately. Usually you’ll be able to pick one or two good options these ways. Then you make a tree for these two options. Wash, rinse, repeat.

This way you’ll be able to cut yourself out of the jungle of options. What is this? Simple grunt work, right? In your face, muse!

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