The Casual Webcartoonist

February 14, 2010

Weekend Smallish Tip: Animation

Filed under: Design, Graphic Files, Weekend Smallish Tip — Tags: , , , — crfh @ 12:12 pm

You’ll probably have to make an exception with ad banners  (everybody likes money, right?) but for the rest, yes. Try to avoid animation in your page, especially around the area designated for your comic. Animation results in distraction, and you don’t want things jumping and skipping around when people is reading your work. They won’t be able to concentrate properly. Animation means flash that moves or “breathes” or “pulses”, marquees, animated gifs, stuff that automatically scrolls, etc.

For the same reason, and EVEN taking in account we all like money and need money for like food and whores rent. There are some terrible ads in some networks, you know which ones. The ones that FLASH at you with colors that are probably only found inside Cthulu’s gaze, with some idiocy about being the 137637429847923873 visitor <– more on this later. These ads are simply not worth it. They pay very little and they annoy and drive your readers away. Skip them, ban them, BLOCK them. From existence.

February 12, 2010

On that critical first impression

Filed under: Writing, launch — Tags: , , , , — crfh @ 10:21 pm

Howdy neighbors. Today I’m going to discuss strategies to earn yourself a bookmark.

Althought a first impression of course starts with the main page and the comic in said page -which should of course be the latest one- right now we’re going to focus on hooking that potential new reader.

Now, there’s two kinds of people in this world. The kind that goes to the first comic and reads everything forward, and the kind that reads a whole archile trawl backwards. While this might seem like an idiotic idea, I’m telling you it’s true. (I should know, I do this sometimes!) It’s also a particularity of webcomics: I don’t think anybody out there reads comic books or graphic novels backwards (unless they’re manga and they’re read right-to-left).

A good webcomic is enjoyable in any direction, but of course you can only think forward. Since you can’t control exactly what comics are the first that are read by a new reader that is a backwards reader, then you can only hope they’re good. But you CAN control what comics are read in the other case. That means you should be particularly careful with the first five or ten comics in your archive.

What should you aim for? Your best case scenario is one where 5 strips are good enough for the potential new reader to bookmark your site, or to keep them reading further into the archives. The more they dig, the more likely they are to bookmark your site or become your reader. Bookmarking doesn’t necessarily mean you’ve got yourself a new reader, but it’s at least a hook you get. Lots of people see a new site, decide it’s interesting, bookmark it to dig in later, and forget. While it’s possible the bookmark stays untouched, the fact  is, it’s there. Come a slow day, a boring day, or one of those dreadful sick days, people will quickly run out of options, and maybe then they’ll decide to give it a go.

If this sounds tremendously serendipitious to you… well, it’s not. Fact is, most people are way too lazy to clean up their bookmarks from sites that are no longer relevant to them from time to time.  At least you can be sure you’re just one click away.

Ideally, your first five strips should be hooking. This means not boring, not slow, and not text. It’s a great temptation to make intros  or maps or heavily  texty or introspective things. You can do this of course, but it’s a better idea to just jump in the middle of a scene.

Do you remember in the old times, movies would start with the credits? You got a solid few minutes of nothing but names of actors, producers, and stuff. To easy the boredom they would put a striking music score, breathtaking views, that sort of thing.

They no longer do that. What they do is they start with a scene, and when the scene ends, they make a transition scene, and during that they show the credits. Quite muted and subtle, yeah, but we live in fast times, and let’s face it: the internet has LOTS of shiny things waiting to rip that new readers off our claws hands.

So skip that intro or make it two, three pages at most. If you’re making a funny, make those first comics really pack a punch. You’d be surprised how many people remember that Sluggy’s first strip is about satanic possession and trying to install windows on a mac. I assure you, it’s a LOT.

Generally speaking you should be giving a bite of the general tone, pacing, and rhythm of the strip. You can’t exactly showcase character chemistry in such few pages, so try to focus on one character -either your main character or a likable one- and go to town. Do your best. If you’re a case of art evolution and don’t like people reading the first archives, you should be setting a guide where you steer new readers into reading a particular storyline that you think works well as an introduction to your comic.

Common First Comic pitfalls:

*Don’t make the comic about writer’s block. <— seriously, NO. It’s your first strip, for God’s sake. Not a good sign.

*Don’t make a strip about how your strip sucks <— this is EVEN. WORSE.

* Try not to break the fourth wall. You gotta be very careful with the fourth wall: once you break it, you turn your characters into actors, and it kills the suspension of disbelief. This is not to be taken lightly. Stay away from it. Also, almost every fourth wall joke or gimmick has been done to death.

* Don’t mistake “intriguing” for “incomprehensible”. People should know what you’re talking about. It doesn’t matter if they don’t fully understand it: they should be able to follow it. Forget about showcasing an alien language there.

*Avoid spoilers. It’s a big temptation to reveal something important as a way of saying “”Wait! This farmer kid is really going to save the world! It gets good, I promise!” You’ll come to regret it later.

*Avoid featuring yourself, guest art, or a strip that has little to do with your actual strip or main characters. No “character design sheets”, please.

*If possible, avoid to give a wrong impression. Don’t use toilet humor if you’re not really planning on making it a regular feature. Same goes for making gaming jokes, featuring sexy stuff, or whatever. The point with these strips is that they’re supposed to REPRESENT.

*Avoid generic landscape shots. Establishing shots are sort of boring, you can get into them later. Focus on the characters or domestic scenes, better.

*Avoid text titles. You’ll only elicit a groan from your potential new reader. “Can we get to the comics already???” Not good!

*Avoid covers. Unless they’re breathtaking, just skip them for now. Later, when you have a following and a reputation, you can think of including them.

In short: stick to the meat. You have few strips to make an impression, don’t waste them!

Stick around in the next few days for the Weekend Smallish Tip!

February 4, 2010

Decisions, decisions, or How to make writer’s block your bitch (II)

Filed under: Writing — Tags: , , — crfh @ 10:45 pm

So! Second part of the article on this terrible, terrible curse that is writer’s block.

Writer’s block will shave your cat and sneeze on your sandwich. Writer’s block will make you believe you have lost something you never had.  But worst of all, writer’s block will kill your comic if you surrender to it.

There’s nothing wrong with taking  a day off here and there, but beware! Are you taking it off because you don’t know what to write, and you’re waiting for something good  to appear in your head? Uh oh. This is some kind of paralyizing fear. Don’t give in to it!

Now, we already discussed comedy strips. Comedy is very hard to write, so more specific advice can be really hard to give. Story comics, however, are easier to crunch and bitchslap into good behaviour.

Enough chit chat! Grab a pen and a notebook or a piece of paper.  Sit down and relax, or lie face down on the bed. You might be doing this for a bit, so get comfy.

Now, when you’re in a jam in terms of story, it can be because you have too many options, have no idea, or you wrote yourself into a corner. Whatever your reason, I’m assuming you’re in the middle of a story here. What I use here, is a decision tree.

As seen above: a mental decision tree.

A decision tree is simply mapping out your options and pondering the pros and cons of this. This reduces the horrible cloud of infinity to a few paths you can take. This also helps you focus on what you actually can do.

Here’s an example:

Character April and Character Mike are having a discussion. Suddenly, Character April makes a revelation. What now?

Here is the base for your tree. Everything should be covered here. Yes, even if the character is stunned and doesn’t react, if you show it, THAT is a reaction. Even if the character ignores the revelation, still a reaction. Rocks fall, everybody dies: goes right into “characters get interrupted”. Anything else happening elsewhere: scene change also called as focus switch.

Can you think of another option? Stick it in there. But try to be very basic. Things will later get more specific.

If you pick B or C, you get a sort of cliffhanger.

Pro: it’s a cliffhanger! The suspense!

Con: If it takes you a very long time to get back to the scene, probably most of the tension will be diluted by then.

Now, let’s suppose we take A, just because it’s simpler. What next?

Again, we simplify. There’s nothing out of these three reactions. Now, what do we mean by “good” or “bad”? Generally speaking, we define good as something that helps towards finishing the conflict. Bad further complicates things. Neutral reacts in a way that doesn’t solve it.

If Mike gets angry and sarcastic with April, that’s bad. If Mike shows concern and empathy (OMG HAHAHAHA RIGHT), that’s good. If Mike stays silent, faints, or is confused/fearful then that’s neutral. These are not set in stone, of course. Certain characters have a tendency to bad, good or neutral. Mike yes, has a tendency to bad. Dave has a tendency to neutral/bad, because his personality does NOT help him to solve things. Roger mostly tends towards the good side of the spectrum here.

Or course, for all these options you make the pro and cons. If one of the cons on any of these is “too cliché”, “predictable” or “out of character” or “inconsistent with either plot or continuity” you scratch them out immediately. Usually you’ll be able to pick one or two good options these ways. Then you make a tree for these two options. Wash, rinse, repeat.

This way you’ll be able to cut yourself out of the jungle of options. What is this? Simple grunt work, right? In your face, muse!

February 1, 2010

Weekend Smallish Tip: Jaggy Little Strip

Filed under: Uncategorized — crfh @ 7:03 am

Duuuh! I forgot to publish this one, even if it was ready! Anyway.

Never use pure black and white files for your comics on the web. NEVER. This is a beginner’s mistake I see constantly: people who scan their comics on black and white, save it as gif or jpg, and put it up without any kind of process. If your comic is ready to go, scan in grayscale. If it needs process, at some point you have to antialiase the lines, either by gently applying a bit of  blurr (also called “softening”), or reducing the size, which in some programs automatically antialiases the drawing.

Another common mistake: if you’re touching up a comic that is grayscale and antialiased, use a pen that has the same grade of antialiasing too. Otherwise the corrections will stand out  (just as it happens in real life with White-Out).

January 30, 2010

Wow That’s Heavy: File Format

Filed under: Graphic Files — Tags: , , , , , — crfh @ 4:17 pm

So you’re on fire and have produced your very first webcomic. If you’re using photoshop, or photopaint, you’ll be probably saving it first in the format associated to that program (PSD, CPT, ETC).

This is where you face a dilemma. Do you want it to look awesome, and weight 11 MB? Of course not. You have to save it for the web.

Graphic formats for the web, as discussed at lenght everywhere, are as follow:

GIF: Max: 256 colors. Good for flat colors and grayscale.

JPG: Millions of colors. Good for gradients, and generally speaking, the best format for full color.

GNP: Hate it. Still, if you find a program that can make good compressed GNPs, they generally weigh less than 256 color GIFs.

These are the most used formats.  But which one to use?

If you use flat colors, use GIF or PNG, because the dithering and compression will make your graphic look like crap. BUT. If it’s a big graphic (size-speaking, not KB speaking) both GIFs are PNGs are way too heavy so you will HAVE to use JPG, probably. The thing with JPG is that you can move the slider for more compression so you’ll be able to figure out a reasonable ugliness/KB ratio.

This is an example of  a grayscale pic saved in different formats. Yes, it’s a greyscale, NOT black and white. The antialiasing used to soften the jaggy scales on the black lines have to be gray.  See the next post for a tip on that.

A “Doomies” strip, saved in jpg.

This file is 103KB. Now, the previous strip:

That file is 41K, because it’s a GIF. Even if both comics are the same size.

Check out how HIDEOUS the jpg version of the first comic looks, IF you compress it to make it around 41K.

The only way that thing could be uglier would be if it had warts on it. Compress it even more, and the compression artifacts will make the dialogue unreadable.

So gif is the way to go here, in this case. But beware! This file is grayscale, but it’s a 8 “color” file. That means it has 8 colors, all of them grays, black and white. If you do save it as a true grayscale, with whoppin’ unnecesary 256 colors, the file size will climb to 80K.

However.

Theory is one thing, but in practice I have noticed that the bigger (dimension-wise) the file, the less practical gifs become. If your gif is too huge, try saving it as jpg instead, and see if it comes to a more reasonable KB weight.

This article might seem unnecesary in this era of broad bandwidth and fast connections. However, it’s not, IMHO.  Take in account a lot of people live their web lives now on the move: smaller files mean faster when you’re talking about  devices that have little memory, or shared Wi-Fi hot spots.

Remember, no matter what kind of format you use for web presentation, ALWAYS keep a pristine copy of your work, with no compression of any kind. Save it in a different folder or you’ll inevitably overwrite it. If print time comes around, you’ll find yourself in a boring hell of cleaning up and touching up your comics. EW!

January 24, 2010

Weekend Smallish Tip: Domain name

Filed under: Weekend Smallish Tip, domain names — Tags: , , , — crfh @ 1:18 pm

A diamond is forever. No, wait, that’s not it. I meant: a DOMAIN is forever. Or at least until you stop doing your comic.

Thing is, your domain is your name on the intertubes. People will remember (or forget) you because of it. Every domain name, when starting fresh, is easily interchangeable. But as soon as you start promoting and the spider webs start crawling, changing your domain will probably kill at least half of your referrals. So, choose wisely.

A quick tip when chosing your domain name: don’t use hyphens or underscores.  Why? Because people will constantly mistake one for the other.  And no, I don’t care if Penny Arcade uses it. I read PA, and whenever I’m not on my computer and have to type it in the address, I make that mistake and it takes at least two tries. And well, Penny Arcade has all the visitors in the world and anexed galaxies, but when you’re starting, this kind of confusing thing is another loop for the reader to jump through in order to read your comic.

Another quick tip: if it’s not .com, .net or .org, don’t even bother. It’s not worth it, IMHO. Might as well buy tryitthreetimesandgiveup.com.

January 19, 2010

That Elusive Muse, or How to make writer’s block your bitch (I)

Filed under: Uncategorized — crfh @ 2:46 pm

Along with talking about the common pitfalls for beginners, we’ll try to tackle some of the problems the general cartoonists face day-to-day.

One of this problems -and not a small one, too- is writer’s block.

Now, writer’s block is like hiccups. Everyone has a cure for it, but that cure doesn’t always work. Worse, the cures seem to be pretty esoteric and tailored to every individual’s personality.

So far, here are the  most common “cures” for writer’s block.

* Take a stroll.

* Sleep on it.

* Doodle/automatic writing.

* Fake it.

* Ask another person/bounce ideas around.

* Listen to some music.

* Have an idea storage for when you run out.

*Give up and try another day.

Are these bad strategies? Not at all. For example, some of them deal with the problem by taking some distance from it. When you have a problem and you bang your head into a wall over and over again, the mounting frustration often clogs your brain. It’s a good idea to unwind for a while and then take a fresh look at the page.

The problem with these strategies is that they assume you are prepared. The funny idea folder is a good one, but what happens when you don’t have one, or your funny ideas are unusable? What happens when you can’t afford to take a stroll because you have TOTAL DEADLINE PRESSURE?

Of these strategies, probably the most dangerous is the “giving up” one. Giving up because of writer’s block is as dangerous as, uh. Not getting back in the saddle after being thrown from a horse. Psychologically, it’s devastating to have to admit “I’ve got nothing”. From I’ve Got Nothing to I Have Lost It there’s an uncomfortable tiny step, you know.

I do not believe in muses. I believe you have good days and bad days, but your thing? That’s pretty hard to drive out. If you have had it you can find it again, I assure you.

So what do you do when you’re having a bad day and you can’t use these strategies for whatever reasons? Well, you have to kick the umpire  force it out somehow.

Here’s the method I use.

First: Mentalize yourself. Let the fear go. Give  yourself another deadline. “I will tackle this problem in an hour.” Don’t give yourself a lot of time (i.e. I “ill tackle this problem by next week) because you will spend 90% of the time fooling around and 10% freaking out.

Second: This entirely depends on what kind of comic you’re writing. If you’re writing a funny and can’t come up with a joke, change the subject and try again. If you can’t come up with a punchline, draw the comic and leave it blank. Try changing the expressions of the character saying the punchline: from smug to scared, from scared to embarrased, from happy to sad or viceversa. See if you can come up with something. Can’t? Change the expressions of the others.  If your comic is the kind to do something like that, sometimes a pop culture reference will save your ass. (Warning: pop culture references DATE your comic like hell). Other things that are funny: sex, food, animals, science. <– YMMV. For the love of holy, do NOT break the 4th wall unless you have a really, REALLY good joke for it. It’s been done to death.

If nothing else works and you can fit it in your comic, make the punchline something completely absurd. In the real world this would never fly: on the internet it’ll take you soaring high. Maybe.

If you’re writing a story comic, the method is more complicated, but also more reliable. I use a decision tree. My next post will detail that method, so look out for part II in the next few days!

Third: Settle. You won’t be able to come up with the best idea ever, everyday. You have to try, but go with what you have. The extraordinary thing about webcomics is that you’re able to revise:  if at some other point you come up with something better, sometimes you can change it. Other days your ideas will grow on you with time.

In any case, tackling writer’s block is simply a mundane problem. Don’t think it’s some kind of magic that is completely out of your control. It is (for better or for worse) entirely up to you.

January 16, 2010

Weekend Smallish Tip: Click

Filed under: Design, Weekend Smallish Tip — Tags: , , , — crfh @ 12:58 pm

On weekends, I think I’ll just put a tip that doesn’t require a lot of explanations. So here it is:

Goes to show you, you’re always learning something. While browsing the archives of americanelf.com in my Ipod Touch, I realized how convenient is to click the comic image to advance to the next comic page.

Smart phones screens are tiny, and sometimes navigation buttons are too small for your fingers (in the case of the Ipod Touch, for example). I suppose it’s easier with a stylus, but still, not as convenient.

So in order to make my comics more smart-phone friendly, I implemented the clicking-on-comic as an additional “next” button. Do it too! One less hoop for the reader to jump through!

January 13, 2010

A grain of salt, a pinch of pepper, some peanut butter

Filed under: The Planning Stage — Tags: , , , , , , — crfh @ 9:47 pm

So there’s a million things in the backburn to talk about here, from how to choose a font for your balloons (a relevant theme for me since I bought some in the Comicraft site) to Project Wonderful estrategies.

Right now, I want to tell you to not listen to me.

Well, not exactly. What I mean is: any advice anybody gives you should be taken with a lot of condiments.

On my last post I mentioned the lack of standards that is both the blessing and the curse of webcartoonists. There’s not a sure, or true-and-proven path to become succesful at this, whatever “success” means for you.

For starters yes, what is success? Success doesn’t automatically equal fame and money, recognition, awards, chicks in thongs. Berkeley Breathed prides himself in the fact that he sold a whole LOT of Bill the Cat t-shirts. Watterson would have been horrified by the thought. And yet, the measure of success in syndicated cartoonists can be measured somehow: the number of newspapers that carry your strip.

Rewards are harder to qualify in webcomicdom. Do you go by the number of pageviews (which mean more ads and therefore more money)? Do you go by the number of estimated readers? Do you go by the number of DEDICATED readers? Do you go by the money you’re making? Do you go by the books you have published, the number of awards on your shelf, the lenght of the queue you have going at cons? Do you measure by how packed is the conference room? The applause of the crowd when your name is mentioned? The raving reviews?

Success is a weird thing, and the weird thing is: it means something different for every one. Recently in one of the public hissy fits usually centered in the print vs. webcartoonists one of the cartoonists was convinced there was no way there was people making any money with webcomics, and there were offers to make public some numbers on official documents.

Well, that’s all good and nice, but had the actual interchange of data become true, then the measure of sucess would have been changed. Because that’s how those things go.

Last post, too, I made the very first step towards becoming a webcartoonist -amateur, casual, ocassional, pro- to visualize what you want so you can work towards it.

The important thing to keep in mind is to give the question a long hard thought and even more vital is to be completely honest with yourself.

Are you in for the money? That’s okay. You can make a quality product and sell it like pancakes and make some dough and laugh all the way to the bank, and all that.

Are you in for the popularity? That’s also okay. Becoming an e-celebrity and all that. In this age and era, you might find yourself quickly surpassed by the flavor of the month, but then again, you might not. Some of the most succesful webcomics are around 10 years old. So it can be done.

Are you in because of your arrrrt? Awesome. You want to do great things and be remembered as someone with talent. As an ARTIST.

No matter your motive -and remember, there will always be someone laughing at you or turning up their noses- you want to make webcomics, and that’s the important thing.  Because, to be honest: there’s a million better, simpler ways to become famous, rich, or important than webcomics.

Webcomics are not a golden ticket to anything. Webcomics are the bastard child of a guy that was once upon a time, a bastard child too. No one is going to take you seriously. Girls are not going to be impressed (well, most won’t, the rest will ask you to draw Spongebob Squarepants). :P

So you’re into webcomics, and want to “make it” -whatever that is.

Fine. Set up your goal and steer the ship into course.  You will want advice, of course. It’s a wise thing to do. But remember that a lot of what works for other cartoonists is not necessarily going to work for you. (Lots of people sell t-shirts. I suck at it, for example). This happens because different authors have different skills, and also because different comics have different audiences, demography, level of involvement, levels of income, etc.

Learn, apply, reinvent. But  anything you hear from others, filter it through the lens of what you want. Make your own path!

Also, and I wouldn’t be doing this if I didn’t believe in it: pass it on. Talk to your fellow webcartoonists, (yes, those who are struggling along you) and compare notes (plus: it’s fun!). Information is the most valuable resource in this age and era, and when you share it, it gets better and better until the whole globe is a sticky ball of love and shiny things.

January 8, 2010

That terrifying white thing

Filed under: The Planning Stage — Tags: , , , — crfh @ 3:20 pm

“Creation is an act of bravery”  Stephen King said, or someone like that. I honestly can’t remember. But it is true, so who cares. Not me. I’m not a journalist.

In defiance of everything and everybody, some people just really need to go out an do something creative. Do a painting, write a story, make a house out of beer cans. This artistic itch, however, doesn’t always show up with the GREATEST IDEA EVAR.

It’s like wanting to be in love and not having anyone you like to do it.

This happens in every artistic field, but in the field of webcomics, it’s somehow much much worse.

Why? Because of the freedom. The more choices you have, the more paralyzed with fear you become. If you were making comics for print, you should be doing it according to some standards of format, periodicity, and market. If you’re making comics on the web, you’re on your own.

Which to a brave soul, it’s not so bad. The rest of us, however, feel somehow nervous about it. Don’t worry! It’s normal. Here are some recommendations to overcome this fear.

  • Visualize it.

In a perfect world, what would you like to be doing? What would you like to have done? Are you picturing yourself with a shelf full of books that have your name, or are you more the kind that wants to participate in panels and become a webcelebrity?

You have to picture yourself succeeding to have an idea of where you’re going. When you don’t know where you’re going, all the paths are wrong. And no, I don’t know who said that either.

  •  What kind of comic would you like to be doing?

What are you into? What kind of TV shows, movies, and books do you like? Is there a particular author you like?  What is exactly what you like about him or her? Is there any work of art you go “Man, I wish I could do something like that!” or “Wow, so-and-so is really good at this-and-that!”?

The primary thing here is, identify the elements that keep your enthusiasm up. If you have an awesome idea but the thought of developing it into something real is boring to you, then you need another idea or adapt that idea into something you like DOING.

  • What are your strong points?

It’s important -although not vital- to take advantage of whatever we can, at least in the beginning. Are you a funny person? Are you good at storytelling? Can you do good dialogue? Are you good at drawing? Whatever the answer is, make a list. And at least for starters,  try to focus on that. This is especially true for the absolute newbie that has never ever attempted to make a comic. Do what you do good, so you can be proud and keep at it.

  • Stomp your foot on the ground.

The important thing is to make a decision. The bad thing about that blank sheet of paper is our own fear of screwing up. But it’s okay. It’s webcomics. Everybody is practically expecting you to fail. If you screw up, if your comic is not doing well, or if you get bored, you can simply stop and do something else, or not do anything for a while. You can of course, at some point, decide you’re not into this that much, and that’s okay too. In any case, it’s not the end of the world!

Also, if you don’t compromise… ideas have an expiration date. They are transparent, fragile things. Think too much about ANYTHING and no matter how good it is, it starts sounding stupid. Grab it by the tail and start swinging.

I have known WAAAAAY to many people who have a huge project that they develop for years, but  they never actually do it. <— EPIC FAIL.

  • It’s okay to be shy.

Listen. You have to go at your own pace. If you don’t want to announce it right away, wait till you have a month or two in the archives. If you don’t want your real friends to know you’re doing it, use a pseudonym or something. No one has to know. The important thing is to work, primarily, for yourself. Because you enjoy it.

Later, when and if you feel you have to share, you can start pimping your comic elsewhere, or giving your URL to your friends, or whatever. The important thing is to do it and upload it. The important thing is to start walking.

  • Keep at it.

This shouldn’t be a problem if you’re enjoying what you’re doing. If you are not, figure out why.

If you are, beware of great expectations. Some people think they’re going to have thousands of readers in a couple of months. Nope. This kind of thing takes years.

But you’re not doing it because of that, are you? So stop checking your statistics obssessively.

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