The Casual Webcartoonist

April 10, 2010

Weekend Smallish Tip: Domain DENIED!

Filed under: Miscellaneous, The Planning Stage, domain names, launch — Tags: , , , — crfh @ 1:22 pm

Pay attention! This is an urban legend, but I have heard this one a lot.

Word on the street is that when you’re going to buy a domain, you make a LIST before you go to your favorite registrar. And if you find the domain you want -your first choice- BUY IT IMMEDIATLY.

Lots of people go first to check if a domain is available, then take some days to “think about it.”

Well, except that according to some people (I include myself, by the way, even if I have no way to confirm this is actually a fact) there are bots checking out what domains are wanted by people, and if you don’t buy them right away, they will snatch it from your hands and then try to sell the domain to you for an obscene amount of money. You have probably heard of this people… they are called domain squatters. They have no use for the domain but they will buy it so they can resell.

So next time you search for the domain of your dreams, be sure you hit the enter button with the right hand while your left one nurses your credit card.

Happy Domain Buying! (Thanks a lot to ziRta of http://www.oseano.net for reminding me of this)

January 24, 2010

Weekend Smallish Tip: Domain name

Filed under: Weekend Smallish Tip, domain names — Tags: , , , — crfh @ 1:18 pm

A diamond is forever. No, wait, that’s not it. I meant: a DOMAIN is forever. Or at least until you stop doing your comic.

Thing is, your domain is your name on the intertubes. People will remember (or forget) you because of it. Every domain name, when starting fresh, is easily interchangeable. But as soon as you start promoting and the spider webs start crawling, changing your domain will probably kill at least half of your referrals. So, choose wisely.

A quick tip when chosing your domain name: don’t use hyphens or underscores.  Why? Because people will constantly mistake one for the other.  And no, I don’t care if Penny Arcade uses it. I read PA, and whenever I’m not on my computer and have to type it in the address, I make that mistake and it takes at least two tries. And well, Penny Arcade has all the visitors in the world and anexed galaxies, but when you’re starting, this kind of confusing thing is another loop for the reader to jump through in order to read your comic.

Another quick tip: if it’s not .com, .net or .org, don’t even bother. It’s not worth it, IMHO. Might as well buy tryitthreetimesandgiveup.com.

January 13, 2010

A grain of salt, a pinch of pepper, some peanut butter

Filed under: The Planning Stage — Tags: , , , , , , — crfh @ 9:47 pm

So there’s a million things in the backburn to talk about here, from how to choose a font for your balloons (a relevant theme for me since I bought some in the Comicraft site) to Project Wonderful estrategies.

Right now, I want to tell you to not listen to me.

Well, not exactly. What I mean is: any advice anybody gives you should be taken with a lot of condiments.

On my last post I mentioned the lack of standards that is both the blessing and the curse of webcartoonists. There’s not a sure, or true-and-proven path to become succesful at this, whatever “success” means for you.

For starters yes, what is success? Success doesn’t automatically equal fame and money, recognition, awards, chicks in thongs. Berkeley Breathed prides himself in the fact that he sold a whole LOT of Bill the Cat t-shirts. Watterson would have been horrified by the thought. And yet, the measure of success in syndicated cartoonists can be measured somehow: the number of newspapers that carry your strip.

Rewards are harder to qualify in webcomicdom. Do you go by the number of pageviews (which mean more ads and therefore more money)? Do you go by the number of estimated readers? Do you go by the number of DEDICATED readers? Do you go by the money you’re making? Do you go by the books you have published, the number of awards on your shelf, the lenght of the queue you have going at cons? Do you measure by how packed is the conference room? The applause of the crowd when your name is mentioned? The raving reviews?

Success is a weird thing, and the weird thing is: it means something different for every one. Recently in one of the public hissy fits usually centered in the print vs. webcartoonists one of the cartoonists was convinced there was no way there was people making any money with webcomics, and there were offers to make public some numbers on official documents.

Well, that’s all good and nice, but had the actual interchange of data become true, then the measure of sucess would have been changed. Because that’s how those things go.

Last post, too, I made the very first step towards becoming a webcartoonist -amateur, casual, ocassional, pro- to visualize what you want so you can work towards it.

The important thing to keep in mind is to give the question a long hard thought and even more vital is to be completely honest with yourself.

Are you in for the money? That’s okay. You can make a quality product and sell it like pancakes and make some dough and laugh all the way to the bank, and all that.

Are you in for the popularity? That’s also okay. Becoming an e-celebrity and all that. In this age and era, you might find yourself quickly surpassed by the flavor of the month, but then again, you might not. Some of the most succesful webcomics are around 10 years old. So it can be done.

Are you in because of your arrrrt? Awesome. You want to do great things and be remembered as someone with talent. As an ARTIST.

No matter your motive -and remember, there will always be someone laughing at you or turning up their noses- you want to make webcomics, and that’s the important thing.  Because, to be honest: there’s a million better, simpler ways to become famous, rich, or important than webcomics.

Webcomics are not a golden ticket to anything. Webcomics are the bastard child of a guy that was once upon a time, a bastard child too. No one is going to take you seriously. Girls are not going to be impressed (well, most won’t, the rest will ask you to draw Spongebob Squarepants). :P

So you’re into webcomics, and want to “make it” -whatever that is.

Fine. Set up your goal and steer the ship into course.  You will want advice, of course. It’s a wise thing to do. But remember that a lot of what works for other cartoonists is not necessarily going to work for you. (Lots of people sell t-shirts. I suck at it, for example). This happens because different authors have different skills, and also because different comics have different audiences, demography, level of involvement, levels of income, etc.

Learn, apply, reinvent. But  anything you hear from others, filter it through the lens of what you want. Make your own path!

Also, and I wouldn’t be doing this if I didn’t believe in it: pass it on. Talk to your fellow webcartoonists, (yes, those who are struggling along you) and compare notes (plus: it’s fun!). Information is the most valuable resource in this age and era, and when you share it, it gets better and better until the whole globe is a sticky ball of love and shiny things.

January 8, 2010

That terrifying white thing

Filed under: The Planning Stage — Tags: , , , — crfh @ 3:20 pm

“Creation is an act of bravery”  Stephen King said, or someone like that. I honestly can’t remember. But it is true, so who cares. Not me. I’m not a journalist.

In defiance of everything and everybody, some people just really need to go out an do something creative. Do a painting, write a story, make a house out of beer cans. This artistic itch, however, doesn’t always show up with the GREATEST IDEA EVAR.

It’s like wanting to be in love and not having anyone you like to do it.

This happens in every artistic field, but in the field of webcomics, it’s somehow much much worse.

Why? Because of the freedom. The more choices you have, the more paralyzed with fear you become. If you were making comics for print, you should be doing it according to some standards of format, periodicity, and market. If you’re making comics on the web, you’re on your own.

Which to a brave soul, it’s not so bad. The rest of us, however, feel somehow nervous about it. Don’t worry! It’s normal. Here are some recommendations to overcome this fear.

  • Visualize it.

In a perfect world, what would you like to be doing? What would you like to have done? Are you picturing yourself with a shelf full of books that have your name, or are you more the kind that wants to participate in panels and become a webcelebrity?

You have to picture yourself succeeding to have an idea of where you’re going. When you don’t know where you’re going, all the paths are wrong. And no, I don’t know who said that either.

  •  What kind of comic would you like to be doing?

What are you into? What kind of TV shows, movies, and books do you like? Is there a particular author you like?  What is exactly what you like about him or her? Is there any work of art you go “Man, I wish I could do something like that!” or “Wow, so-and-so is really good at this-and-that!”?

The primary thing here is, identify the elements that keep your enthusiasm up. If you have an awesome idea but the thought of developing it into something real is boring to you, then you need another idea or adapt that idea into something you like DOING.

  • What are your strong points?

It’s important -although not vital- to take advantage of whatever we can, at least in the beginning. Are you a funny person? Are you good at storytelling? Can you do good dialogue? Are you good at drawing? Whatever the answer is, make a list. And at least for starters,  try to focus on that. This is especially true for the absolute newbie that has never ever attempted to make a comic. Do what you do good, so you can be proud and keep at it.

  • Stomp your foot on the ground.

The important thing is to make a decision. The bad thing about that blank sheet of paper is our own fear of screwing up. But it’s okay. It’s webcomics. Everybody is practically expecting you to fail. If you screw up, if your comic is not doing well, or if you get bored, you can simply stop and do something else, or not do anything for a while. You can of course, at some point, decide you’re not into this that much, and that’s okay too. In any case, it’s not the end of the world!

Also, if you don’t compromise… ideas have an expiration date. They are transparent, fragile things. Think too much about ANYTHING and no matter how good it is, it starts sounding stupid. Grab it by the tail and start swinging.

I have known WAAAAAY to many people who have a huge project that they develop for years, but  they never actually do it. <— EPIC FAIL.

  • It’s okay to be shy.

Listen. You have to go at your own pace. If you don’t want to announce it right away, wait till you have a month or two in the archives. If you don’t want your real friends to know you’re doing it, use a pseudonym or something. No one has to know. The important thing is to work, primarily, for yourself. Because you enjoy it.

Later, when and if you feel you have to share, you can start pimping your comic elsewhere, or giving your URL to your friends, or whatever. The important thing is to do it and upload it. The important thing is to start walking.

  • Keep at it.

This shouldn’t be a problem if you’re enjoying what you’re doing. If you are not, figure out why.

If you are, beware of great expectations. Some people think they’re going to have thousands of readers in a couple of months. Nope. This kind of thing takes years.

But you’re not doing it because of that, are you? So stop checking your statistics obssessively.

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