The Casual Webcartoonist

March 19, 2010

On how to keep track of the pile of facts

Filed under: Writing — Tags: , , — crfh @ 11:14 pm

O HAI. Well, today, I’d like to discuss with you about a severely ignored part of writing. And that is, trying not to screw up the continuity.

Why this? Seriously? Does it have to be an article on the Casual Webcartoonist? Can’t you just, I dunno, keep a folder of it or something?

Yes and no. You see, the unconstricted world of webcomics is wonderful and shiny with hummingbirds and pie, but that very same freedom carries a cartload of problems on its own. In my case, I have been making a serial for, let’s see… 11 years. Thanks to the archive availability of the web, I can keep on recalling facts from Day One if I want to (not that I should). The possibility is there. And even if I don’t, I do have to keep Day One in mind.

Why? Because you, and me, and everybody else -well, geeks anyway- knows what is like to be an obssessive fan of anything. When you’re a fan, you know the characters and read, if you skip it then you catch up later. When you’re a hardcore fan you read it religiously not only once but several times. And the ultra-rabid fan knows not only the canon continuity but also the non-canon. (Often this leads to trouble as people start mistaking one for the other. True story!)

Now, what does it mean? It means that if you FAIL, there’s going to be some people who will notice it. And the beauty of the webcomic is that in that case you could, hypotetically speaking, revise the events. Probably not the original ones -unless it’s easier- but the new ones. Of course you can do it, but it’s gonna be embarrassing, and also double work and a pain in the ass too. :P

So what’s to be done? Well, yeah, you COULD keep a folder of it. Now try to keep a folder of 11 years of on-and-off daily webcomic facts. Eeeh? No. Didn’t think so.

Since the folder of the whole thing is a bad idea, here are some strategies for your forgetful woes.

a) Be the most rabid fan EVAR.

That’s right, this implies rereading your archives from time to time. It should be fun, right? Well if it doesn’t, then this might also help identify a problem with the writing in general. The best comics out there have a high re-readability ratio. Read one storyline at a time, don’t try to cram a whole decade down the hatch in a single sitting. You want to pay attention to the facts.

If a certain storyline in the past is relevant to your current storyline, yeah, better read that one too, and perhaps the previous one and the one that comes after it.

It is entirely embarrassing when your fans know your stuff better than you do ¬.¬

b) Detect unfamiliar elements that might have a history you don’t remember.

Once you’re ready to tackle a new storyline, sit down with your faithful notebook.

You know in sitcoms and soap operas, they do a brief recap of previous events before the episode starts? Well, this is a good practice for you too. Write down:

“Previously on Serial Webcomic!”

“Psychopathic Blonde Guy was stalking Redhead Girl, but Redhead Girl told her Brother, and Brother put on some clown makeup, and Psychopathic Blonde Guy ran away terrified. But now Psychopathic Blonde Guy is targeting Brother etc etc etc”

This is also good to have a general feeling of what you have just done, especially if you want to judge if a change of pace or mood is convenient, if you want to take some other characters in the spotline, and all that.

Once you have this, you can start working. The simple fact that you made the recap will keep you from making the mistake of forgetting Redhead Girl is no longer worried about the stalker because the Brother supposedly solved that.

Write the whole thing down. Then you sit and check for holes.

Now for your next situation you want Blonde Psychopathic Guy to break into Brother’s car and wait for him there with a long, hard knife. But wait!  Is this car a familiar or unfamiliar element? If you have this car in a lot of storylines then you maybe have the facts about it ready and available. But if you only mention it ocassionally, then you have to give it a double thought. Wait, does this guy even own a car? Where did you see it? Check the storyline. If it’s a convertible, then whoops! Bad plan. Maybe the guy can’t even drive. Maybe the car was destroyed or it’s malfunctioning in another storyline. In any case, you have to focus on the unfamiliar element: Brother’s Car, and actively look for potential continuity holes.

If the car is available, then  you move onto the next element, and so and so.

c) Keep a folder… of the recent, relevant changes.

If a familiar element, like a character, goes through an important change, write it down so you remember it. Example: I have to continually remind myself April has short hair now. There are times where I still draw her with long hair first, but fix it in the ink stage. However if you’re in a hurry sometimes you forget to check these sort of things.  You can also keep a folder for your current storyline where you can keep track of: clothing, wounds/scars, costumes, hairstyle and accesorizing. Add anything that might be relevant, i.e. “Mike is wearing his robot hand in this storyline”, “Chester is missing” and such.

d) Proof-reading. You can run the script through your friends or faithful readers and see if they can spot something that is amiss. It’s very easy to be so close to the forest you can only see the trees. Don’t be embarrassed!

If you guys have any other strategy to keep track of your continuity, I’d love to hear about it. Share it in the comments!

February 12, 2010

On that critical first impression

Filed under: Writing, launch — Tags: , , , , — crfh @ 10:21 pm

Howdy neighbors. Today I’m going to discuss strategies to earn yourself a bookmark.

Althought a first impression of course starts with the main page and the comic in said page -which should of course be the latest one- right now we’re going to focus on hooking that potential new reader.

Now, there’s two kinds of people in this world. The kind that goes to the first comic and reads everything forward, and the kind that reads a whole archile trawl backwards. While this might seem like an idiotic idea, I’m telling you it’s true. (I should know, I do this sometimes!) It’s also a particularity of webcomics: I don’t think anybody out there reads comic books or graphic novels backwards (unless they’re manga and they’re read right-to-left).

A good webcomic is enjoyable in any direction, but of course you can only think forward. Since you can’t control exactly what comics are the first that are read by a new reader that is a backwards reader, then you can only hope they’re good. But you CAN control what comics are read in the other case. That means you should be particularly careful with the first five or ten comics in your archive.

What should you aim for? Your best case scenario is one where 5 strips are good enough for the potential new reader to bookmark your site, or to keep them reading further into the archives. The more they dig, the more likely they are to bookmark your site or become your reader. Bookmarking doesn’t necessarily mean you’ve got yourself a new reader, but it’s at least a hook you get. Lots of people see a new site, decide it’s interesting, bookmark it to dig in later, and forget. While it’s possible the bookmark stays untouched, the fact  is, it’s there. Come a slow day, a boring day, or one of those dreadful sick days, people will quickly run out of options, and maybe then they’ll decide to give it a go.

If this sounds tremendously serendipitious to you… well, it’s not. Fact is, most people are way too lazy to clean up their bookmarks from sites that are no longer relevant to them from time to time.  At least you can be sure you’re just one click away.

Ideally, your first five strips should be hooking. This means not boring, not slow, and not text. It’s a great temptation to make intros  or maps or heavily  texty or introspective things. You can do this of course, but it’s a better idea to just jump in the middle of a scene.

Do you remember in the old times, movies would start with the credits? You got a solid few minutes of nothing but names of actors, producers, and stuff. To easy the boredom they would put a striking music score, breathtaking views, that sort of thing.

They no longer do that. What they do is they start with a scene, and when the scene ends, they make a transition scene, and during that they show the credits. Quite muted and subtle, yeah, but we live in fast times, and let’s face it: the internet has LOTS of shiny things waiting to rip that new readers off our claws hands.

So skip that intro or make it two, three pages at most. If you’re making a funny, make those first comics really pack a punch. You’d be surprised how many people remember that Sluggy’s first strip is about satanic possession and trying to install windows on a mac. I assure you, it’s a LOT.

Generally speaking you should be giving a bite of the general tone, pacing, and rhythm of the strip. You can’t exactly showcase character chemistry in such few pages, so try to focus on one character -either your main character or a likable one- and go to town. Do your best. If you’re a case of art evolution and don’t like people reading the first archives, you should be setting a guide where you steer new readers into reading a particular storyline that you think works well as an introduction to your comic.

Common First Comic pitfalls:

*Don’t make the comic about writer’s block. <— seriously, NO. It’s your first strip, for God’s sake. Not a good sign.

*Don’t make a strip about how your strip sucks <— this is EVEN. WORSE.

* Try not to break the fourth wall. You gotta be very careful with the fourth wall: once you break it, you turn your characters into actors, and it kills the suspension of disbelief. This is not to be taken lightly. Stay away from it. Also, almost every fourth wall joke or gimmick has been done to death.

* Don’t mistake “intriguing” for “incomprehensible”. People should know what you’re talking about. It doesn’t matter if they don’t fully understand it: they should be able to follow it. Forget about showcasing an alien language there.

*Avoid spoilers. It’s a big temptation to reveal something important as a way of saying “”Wait! This farmer kid is really going to save the world! It gets good, I promise!” You’ll come to regret it later.

*Avoid featuring yourself, guest art, or a strip that has little to do with your actual strip or main characters. No “character design sheets”, please.

*If possible, avoid to give a wrong impression. Don’t use toilet humor if you’re not really planning on making it a regular feature. Same goes for making gaming jokes, featuring sexy stuff, or whatever. The point with these strips is that they’re supposed to REPRESENT.

*Avoid generic landscape shots. Establishing shots are sort of boring, you can get into them later. Focus on the characters or domestic scenes, better.

*Avoid text titles. You’ll only elicit a groan from your potential new reader. “Can we get to the comics already???” Not good!

*Avoid covers. Unless they’re breathtaking, just skip them for now. Later, when you have a following and a reputation, you can think of including them.

In short: stick to the meat. You have few strips to make an impression, don’t waste them!

Stick around in the next few days for the Weekend Smallish Tip!

February 4, 2010

Decisions, decisions, or How to make writer’s block your bitch (II)

Filed under: Writing — Tags: , , — crfh @ 10:45 pm

So! Second part of the article on this terrible, terrible curse that is writer’s block.

Writer’s block will shave your cat and sneeze on your sandwich. Writer’s block will make you believe you have lost something you never had.  But worst of all, writer’s block will kill your comic if you surrender to it.

There’s nothing wrong with taking  a day off here and there, but beware! Are you taking it off because you don’t know what to write, and you’re waiting for something good  to appear in your head? Uh oh. This is some kind of paralyizing fear. Don’t give in to it!

Now, we already discussed comedy strips. Comedy is very hard to write, so more specific advice can be really hard to give. Story comics, however, are easier to crunch and bitchslap into good behaviour.

Enough chit chat! Grab a pen and a notebook or a piece of paper.  Sit down and relax, or lie face down on the bed. You might be doing this for a bit, so get comfy.

Now, when you’re in a jam in terms of story, it can be because you have too many options, have no idea, or you wrote yourself into a corner. Whatever your reason, I’m assuming you’re in the middle of a story here. What I use here, is a decision tree.

As seen above: a mental decision tree.

A decision tree is simply mapping out your options and pondering the pros and cons of this. This reduces the horrible cloud of infinity to a few paths you can take. This also helps you focus on what you actually can do.

Here’s an example:

Character April and Character Mike are having a discussion. Suddenly, Character April makes a revelation. What now?

Here is the base for your tree. Everything should be covered here. Yes, even if the character is stunned and doesn’t react, if you show it, THAT is a reaction. Even if the character ignores the revelation, still a reaction. Rocks fall, everybody dies: goes right into “characters get interrupted”. Anything else happening elsewhere: scene change also called as focus switch.

Can you think of another option? Stick it in there. But try to be very basic. Things will later get more specific.

If you pick B or C, you get a sort of cliffhanger.

Pro: it’s a cliffhanger! The suspense!

Con: If it takes you a very long time to get back to the scene, probably most of the tension will be diluted by then.

Now, let’s suppose we take A, just because it’s simpler. What next?

Again, we simplify. There’s nothing out of these three reactions. Now, what do we mean by “good” or “bad”? Generally speaking, we define good as something that helps towards finishing the conflict. Bad further complicates things. Neutral reacts in a way that doesn’t solve it.

If Mike gets angry and sarcastic with April, that’s bad. If Mike shows concern and empathy (OMG HAHAHAHA RIGHT), that’s good. If Mike stays silent, faints, or is confused/fearful then that’s neutral. These are not set in stone, of course. Certain characters have a tendency to bad, good or neutral. Mike yes, has a tendency to bad. Dave has a tendency to neutral/bad, because his personality does NOT help him to solve things. Roger mostly tends towards the good side of the spectrum here.

Or course, for all these options you make the pro and cons. If one of the cons on any of these is “too cliché”, “predictable” or “out of character” or “inconsistent with either plot or continuity” you scratch them out immediately. Usually you’ll be able to pick one or two good options these ways. Then you make a tree for these two options. Wash, rinse, repeat.

This way you’ll be able to cut yourself out of the jungle of options. What is this? Simple grunt work, right? In your face, muse!

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